Requests are being seeked! Share your Smash 4 knowledge by creating your own blog This earned advantage is best spent performing an optimal attack or combo, pressuring the opponent offstage, gauging the opponent’s habits, or partially resetting neutral if the risk is not worth the potential reward. FAF ?. It tends to be most useful when cancelled into a grab. F-Throw > Bouncing Fish or Aerial: An amazing, easy tool for damage and stage control. While playing Sheik again, VoiD has placed 9th at Glitch 7 - Minus World, defeating players such as Yeti and LeoN (albeit defeating LeoN using mainly Pichu) and 5th at Mainstage, defeating MVD, Muteace, and most notably Salem, while also taking MKLeo to game 5. An astonishing tool for mobility, recovery, killing, gimping, comboing, conditioning, and making reads. The best way to spend advantage depends on a lot of variables, including character selections, stages, mentality, skill level, stage position, and damage. The circumstances of the match and the most optimal possible punishes are constantly in flux and must be continually reassessed. Fast falling speed makes her susceptible to combos and juggling. community member. At this percent, alternate F-Air with N-Air or D-Air for better damage. Spaced Shield into Grab/OOS Aerial beats Standard Get-Up, Get-Up Attack, Jumping Attack, and Roll. Bowser: I played this guy a lot in Smash 4, but I agree with just about every change in Ultimate besides the new D-Tilt. The definitive spacing tool in the Sheikah arsenal, as it can beget whittle damage, kiting, gimps, and kill confirms. %, Frame, FAF . Tilts Strings: While not as mindless as at low percent, a few tilts may still string together on fast fallers and big targets. Aerial Strings: This is the signature Sheik combo, racking up good damage and seizing stage control. Unfortunately it involves a good deal of prediction to land correctly. Damage? If the opponent thinks that you're about to use an aerial on their shield, they will likely hold shield or roll away; you can capitalize by feinting an aerial with short hop and then running in for a grab after fastfalling, which is known as a tomahawk grab. Still spikes and still sends you plunging down. The opponent has to play the neutral perfectly or they will be sent to the most vulnerable position in the game: offstage. Rushdown characters prefer fishing for “hit confirms” (safe, weak options that combo into much stronger attacks) for occasional, medium-strength punishes. This is subject to change in Smash Ultimate, as advanced tech may have changed considerably. The positioning can be used to specifically mix-up their DI for an earlier kill. A violent backwards toss, reminiscent of the proud Rito race. Usually a bad option. This often guarantees a Bouncing Fish or series of aerials at low percents. A set-up for kill confirms and a great spacing option. Unknown combo potential in Ultimate. When landing a hit or forcing the opponent to retreat, the aggressor gets put into a state of advantage and the victim gets put into a state of disadvantage. This guide draws from a variety of sources, including Discord, Smashboards Forums, Smash Bros Subreddits, YouTube Channels, and direct advice from ranked players. Among the fastest dash speeds in the game. 11. Moves that can be ducked under are listed under “Other” tips in the Match Up section of each character. Sheik. Below is the control set that I believe to be optimal for the Nintendo Gamecube Controller in Smash 4. You can view the source Google Document here. Her only true flaws are her lack of easy kill options, relative proneness to trading damage, light weight, and tendency to be “combo food”. If the opponent is already in the air and focused on not getting poked with Needles after their initial jump trajectory, they might try to jump again to avoid the hit; as such, you can hit them with a full clip of Needles (or something more aggressive) as they land. This is best utilized as a DI mix-up or a way to finalize stage control, occasionally resulting in Reverse Bouncing Fishes and edge guards. Distracted or preoccupied opponents pay a dear price for standing nearby. 2. Sheik’s Double Jump Bouncing Fish is amazing at returning to center stage if the opponent doesn’t call out the first jump. Will likely just be used for throwing offstage. I proudly play Robin on tournaments and I can say that he is incredibly underrated. The war of attrition is not kind to Sheik. While it is obviously not required, I also personally prefer to have Mid-Smash Rumble set to “On” (i.e. There are many grabs in Super Smash Bros Ultimate that are extremely useful tools in various manners. If they fail to correctly return to stage enough times, they will be completely unable to grab the ledge and fall to their death. There is a suction effect prior to detonation. Beyond these classic calling cards, however, Sheik’s specials have been drastically improved in this iteration of Smash. Shielding as an opponent is falling can force them to not attack you. Luckily, it’ll be easier to catch far-out recoveries. Please provide screenshots if necessary. Might take slightly longer to start, but the explosion seems bigger? It appears that the final hit of multijab will crossup shield sometimes? Two strong overhead strikes meet together at the tipper for devastating knock back. 1. If your opponent thinks you're going to grab, they will likely do a fast out of shield option like jab, grab, or spot dodge; this new defensive option can in turn be punished in whatever way you see fit. Run-Off Buffered Vanish is great. Punish rolling opponents with a dash grab, dash-cancel attacks, or Bouncing Fish. The angle on Rising Needles is worse (30 degrees below the horizontal instead of 45)... so it may be harder to snipe steep angles. Help with kill confirms. Once completed, this resource should provide up-to-date, in-depth information on Sheik’s character properties, moveset, combos, movement options, advanced tech, neutral game, advantage/disadvantage states, ledge-guarding options, kill set-ups, stage preferences, and character match-ups. An impassioned cast forward, imitating the graceful Zora race. Super Smash Bros. Force these options and then commit to a strong punish. N'T be teched anymore, it becomes a deadly Reverse Bouncing Fish immediately at low/mid percents air dodge.! That this may give a new kill option Fighters in World of.! Tilt attacks that change depending on how long the button is pressed getting in stray hits, and has good... 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